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Game Development How to Make a Video Game Score, Enemies, and Game State Add a Start and End

Firas Awad
Firas Awad
1,541 Points

Bird Keeps Walking

I am sure the birdMovement is set to false in the EndGame function but the bird keeps walking at the same position where was the frog has been picked up from.

Any Suggestions?

Can you post your gamestate.cs ?

1 Answer

Firas Awad
Firas Awad
1,541 Points

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class GameState : MonoBehaviour {

[SerializeField]
private Text GameStateText;
[SerializeField]
private GameObject player ;
[SerializeField]
private GameObject bird;
[SerializeField]
private GameObject cameraObject;

private bool gameStarted;
private float restartDelay = 3f;
private float restartTimer;

private PlayerMovement playerMovement;
private BirdMovement birdMovement;
private CameraMovement cameraMovement;
private PickupParticels pickupParticels;


// Use this for initialization
void Start () {
    Cursor.visible = false; 

    playerMovement = player.GetComponent<PlayerMovement> ();
    birdMovement = bird.GetComponent<BirdMovement> ();
    cameraMovement = cameraObject.GetComponent<CameraMovement> ();
    pickupParticels = player.GetComponent<PickupParticels> ();




    playerMovement.enabled = false;
    birdMovement.enabled = false;
    cameraMovement.enabled = false;

}

// Update is called once per frame
void Update () {

    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
        GameStart ();
    }

    if (pickupParticels.Alive == false) {
        GameEnd ();

        restartTimer = restartTimer + Time.deltaTime;

        if (restartTimer >= restartDelay) {
            SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
        }
    }

}

private void GameStart () {
    gameStarted = true;

    GameStateText.color = Color.clear;

    playerMovement.enabled = true;
    birdMovement.enabled = true;
    cameraMovement.enabled = true;

}

private void GameEnd () {
    gameStarted = false;


    GameStateText.color = Color.white;
    GameStateText.text = "Game Over!";

    playerMovement.enabled = false;
    birdMovement.enabled = false;
    cameraMovement.enabled = false;

    player.SetActive (false);

}

}