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Start your free trialTojo Alex
Courses Plus Student 13,331 Pointserror with C# script
my error is that unity is saying this error " Assets/Scripts/PlayerMovement.cs(19,21): error CS0103: The name `Getcomponent' does not exist in the current context ". This is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningspeed = 20f;
private Rigidbody playerRigidbody;
// Use this for initialization
void Start () {
// Gather the components from the player GameObject
playerAnimator = GetComponent<Animator> ();
playerRigidbody = Getcomponent<Rigidbody> ();
}
// Update is called once per frame
void Update () {
// Gather input from the keyboard
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
// if the player's movement vector does not equal Zero ...
if (movement != Vector3.zero) {
//...then create a target rotation based on the movement vector...
Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
//...and create another rotation that moves from the current rotation to th target rotation ...
Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation , targetRotation, turningspeed * Time.deltaTime);
//...and change the player's rotation to the new Incremental rotation...
playerRigidbody.MoveRotation(newRotation);
// ... then play the jump animation.
playerAnimator.SetFloat ("Speed", 3f);
} else
// otherwise don't play the jump animation
{ playerAnimator.SetFloat ("Speed" , 0f);
}
}
}
Please can you help