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Start your free trialHenrik Nord Aa Kristiansen
815 Pointsgame state (start and stop the game) i have bin sitting with this for a long time plzz help
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private playerMove playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = GetComponent<playerMove> ();
playerHealth = GetComponent<PlayerHealth> ();
// privent the player from moving at the start of the game
playerMovement.enabled = false;
// prevent the bird from moving at the start of the game
birdMovement.enabled = false;
// prevent the follow camera to moving to its start potition
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// if the game is not started and the player presses the space bar...
if (gameStarted == false && Input.GetKeyUp(KeyCode.Space)) {
//... start the Game...
StartGame();
}
// if the player is no longer alive
if (playerHealth.Alive == false) {
// ...then end the game
EndGame();
//... increment a timer to count up to the restart
restartTimer = restartTimer + Time.deltaTime;
//... and if it reaches the restart delay...
if (restartTimer >= restartDelay) {
//...then reload the curent loadet sceen
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void StartGame() {
//set the game state
gameStarted = false;
//removing the start text
gameStateText.color = Color.clear;
//allow the player to move
playerMovement.enabled = true;
//allow the bird to move
birdMovement.enabled = true;
//allow the camera to move
followCamera.enabled = true;
}
private void EndGame() {
//set game state
gameStarted = false;
//set the gametext to gameover
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
// romove the player from the game
player.SetActive (false);
}
}
1 Answer
Samuel Savaria
4,809 PointsSorry for late response.
playerMovement = GetComponent<playerMove> ();
playerHealth = GetComponent<PlayerHealth> ();
should be
playerMovement = player.GetComponent<playerMove> ();
playerHealth = player.GetComponent<PlayerHealth> ();