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Start your free trialKevin Narain
11,379 PointsHow to loop multiple elements in JavaScript?
Hi :)
I want to loop 50 fishes and 50 bubbles in the browser how do I do that? I've tried to create an array but it didn't work out. I've been struggling for 3 hours already. Your help would be apperciated. Thanks for reading 😀 I've put a comment in the JavaScript file to point out where I think the solution might possibly be.
let randomXValue = window.innerWidth - Math.floor(Math.random() * window.innerWidth) + 0 + 'px';
let randomYValue = window.innerHeight - Math.floor(Math.random() * window.innerHeight) + 0 + 'px';
let randomHueColor = Math.floor(Math.random() * 360) + 0 + 'deg'; // number between 0 en 360
// Checks if the element is in the viewport, if not then place fish or bubble back to coordinates (0, 0)
function isInViewport(element) {
const rect = element.getBoundingClientRect();
if (rect.top >= 0 &&
rect.left >= 0 &&
rect.bottom <= (window.innerHeight || document.documentElement.clientHeight) &&
rect.right <= (window.innerWidth || document.documentElement.clientWidth)) {
} else {
element.style.transform = `translate(0, 0)`;
element.style.filter = `hue-rotate(${randomHueColor})`;
}
}
// HERE THE FISHES GET CREATED BUT IF I PUT THIS INTO A FOR LOOP IT GETS OVERWRITTEN
// I MIGHT NEED AN ARRAY BUT I DON'T HOW TO GET MULTIPLE FISHES ON THE SCREEN.
const game = document.querySelector("game");
let fish = document.createElement("fish");
game.appendChild(fish);
fish.style.transform = `translate(${randomXValue}, ${randomYValue})`;
fish.style.filter = `hue-rotate(${randomHueColor})`;
isInViewport(fish);
// HERE THE BUBBLES GET CREATED BUT IF I PUT THIS INTO A FOR LOOP IT GETS OVERWRITTEN
// I MIGHT NEED AN ARRAY BUT I DON'T HOW TO GET MULTIPLE FISHES ON THE SCREEN.
let bubble = document.createElement("bubble");
game.appendChild(bubble);
bubble.style.transform = `translate(${randomXValue}, ${randomYValue})`;
isInViewport(bubble);
body {
background-color: #70CF51;
font-family: Arial, Helvetica, sans-serif;
overflow:hidden;
margin:0px; padding:0px;
}
fish, bubble, background {
position: absolute;
display: block;
box-sizing: border-box;
background-repeat: no-repeat;
}
fish {
background-image: url(../images/fish.png);
width:130px; height: 110px;
filter: hue-rotate(90deg);
cursor:pointer;
}
.dead {
background-image: url(../images/bones.png);
}
bubble {
background-image: url(../images/bubble.png);
width:55px; height: 55px;
cursor:pointer;
}
background {
background-image: url(../images/water.jpg);
width:100vw; height: 100vh;
background-size: cover;
}
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pixel Aquarium</title>
<link rel="stylesheet" type="text/css" href="css/style.css">
<script defer src='js/main.js'></script>
</head>
<body>
<game>
<background></background>
</game>
</body>
</html>
1 Answer
Kevin Narain
11,379 PointsHi guys I figured it out myself I didn't put the randomXValue and randomYValue in my function. Because functions are in the local scope I needed to reinitialize these variables.
function createFish() {
randomXValue = window.innerWidth - Math.floor(Math.random() * window.innerWidth) + 0 + 'px';
randomYValue = window.innerHeight - Math.floor(Math.random() * window.innerHeight) + 0 + 'px';
// vis element
let fish = document.createElement("fish");
fish = document.createElement("fish");
game.appendChild(fish);
// Vervang de x en y waarden van de vis en bubble door willekeurige waarden
fish.style.transform = `translate(${randomXValue}, ${randomYValue})`;
fish.style.filter = `hue-rotate(${randomHueColor})`;
isInViewport(fish);
}
function createBubble() {
let randomXValue = window.innerWidth - Math.floor(Math.random() * window.innerWidth) + 0 + 'px';
let randomYValue = window.innerHeight - Math.floor(Math.random() * window.innerHeight) + 0 + 'px';
// bubble element
let bubble = document.createElement("bubble");
game.appendChild(bubble);
bubble.style.transform = `translate(${randomXValue}, ${randomYValue})`;
isInViewport(bubble);
}