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Start your free trialBrian Patterson
19,588 PointsI didn't enjoy this course! what does this mean expect(player.ships[0].damage[0]).to.deep.equal([0, 0]);
I really have not enjoyed this course. Maybe I am being really thick! I found the explanations on the coordinates very confusing.
describe('fire', function(){
var fire = require('../game_logic/ship_methods').fire;
it('should record damage on the given players ship at a given coordinate', function () {
var player = {
ships: [
{
locations: [[0,0]],
damage: []
}
]
};
fire(player, [0, 0]);
expect(player.ships[0].damage[0]).to.deep.equal([0, 0]);
});
it('should NOT record damage if there is no ship at my coordinates', function () {
var player = {
ships: [
{
locations: [[0,0]],
damage: []
}
]
};
fire(player, [9, 9]);
expect(player.ships[0].damage).to.be.empty;
});
});
It would be good if someone could explain this in plain English.
3 Answers
Steven Parker
231,269 PointsLet's break this down and look at the parts:
- expect checking for the right result
- player.ships[0].damage[0] look at the first damage entry on the player's first ship
- .to.deep.equal look inside ("deep") the result to see if the values match
- [0, 0] the damage value should be an array containing 0's for both coordinates.
Does that help clear it up?
Brian Patterson
19,588 PointsHi Steven thanks for getting back to me. I am confused again, no surprise there then, so can you confirm what this means
player.ships[0].damage[0]
again?
Katie Schmidt
5,353 PointsI don't know if you already figured all of this out, or if this will help, but I figured I would give it a shot.
player is the object.
ships is an array that the player object holds and each ship in the array will contain a locations array and a damage array. (currently, there is only one ship in the ships array)
Both the locations and damage properties are arrays so in order to pick the correct ships damage you have to specify which one you want using its index number.
So in this case, player.ships[0].damage[0] , the Zeros are referring to the 0 index (the first number in the array because counting indices start at 0, not 1)
Basically, it means the first value in the damage array of the first ship in the ships array of the player object.
I hope this was a helpful answer, thats how I looked at it. (Also, this is my first comment on TreeHouse! Whoo)
Steven Parker
231,269 PointsI guess I missed that last question. But welcome, new contributor!
Brian Patterson
19,588 PointsSo is [0] is an array for both ships and damage ?
Steven Parker
231,269 PointsThe coordinate arrays have two values (for x and y), but yes there are similar coordinates for ship location and damage.
Brian Patterson
19,588 PointsBrian Patterson
19,588 PointsWell done to Katie Schmidt for breaking down the test suite.