Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialBraedon Angel
9,946 Pointsi need help please
You'll need to use your skills to loop through each of the tiles, use an equality check, and then increment a counter if the tile and letter match. You got this!
Now in your new method, have it return a number representing the count of tiles that match the letter that was passed in to the method. Make sure to check Example.java for some example uses.
Bummer: There is a compiler error. Please click on preview to view your syntax errors!
public class ScrabblePlayer {
// A String representing all of the tiles that this player has
private String tiles;
public ScrabblePlayer() {
tiles = "";
}
public String getTiles() {
return tiles;
}
public void addTile(char tile) {
tiles += tile;
}
public boolean hasTile(char tile) {
return tiles.indexOf(tile) != -1;
}
public int getTileCount(char letter){
int count = 0;
for (char letters : tiles.toCharArray()) {
if (letters == letter){
//counter ++;
public int getCountOfLetter(char letter) {
int counter = 0;
for(char c : tiles.toCharArray()) {
if(c == letter) {
counter++;
}
}
return counter;
}
// This code is here for example purposes only
public class Example {
public static void main(String[] args) {
ScrabblePlayer player1 = new ScrabblePlayer();
player1.addTile('d');
player1.addTile('d');
player1.addTile('p');
player1.addTile('e');
player1.addTile('l');
player1.addTile('u');
ScrabblePlayer player2 = new ScrabblePlayer();
player2.addTile('z');
player2.addTile('z');
player2.addTile('y');
player2.addTile('f');
player2.addTile('u');
player2.addTile('z');
int count = 0;
// This would set count to 1 because player1 has 1 'p' tile in her collection of tiles
count = player1.getCountOfLetter('p');
// This would set count to 2 because player1 has 2 'd'' tiles in her collection of tiles
count = player1.getCountOfLetter('d');
// This would set 0, because there isn't an 'a' tile in player1's tiles
count = player1.getCountOfLetter('a');
// This will return 3 because player2 has 3 'z' tiles in his collection of tiles
count = player2.getCountOfLetter('z');
// This will return 1 because player2 has 1 'f' tiles in his collection of tiles
count = player2.getCountOfLetter('f');
}
}
1 Answer
Steven Parker
231,269 PointsThe most obvious issue is that the braces are out of balance. There are more open braces than closing ones.
But it appears that you started to create a function named "getTileCount" (which is not the correct name for the new function) but did not complete it. If you remove those extra lines, the definition of "getCountOfLetter" (the correct name) after it seems complete and should pass task one of the challenge.