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Start your free trialnicholasgryczewski
2,919 PointsIt wont show me my serialized fields for game state on the inspector window.
here is my error message
Assets/gamestate.cs(19,13): error CS0246: The type or namespace name `PlayerHealth' could not be found. Are you missing an assembly reference?
here is my code
using System.Collections; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class gamestate : MonoBehaviour { private bool gameStarted = false; [SerializeField] private Text gameStateText; [SerializeField] private GameObject player; [SerializeField] private BirdMovement birdMovement; [SerializeField] private FollowCamera FollowCamera; private float restartDelay = 3f; private float restartTimer; private PlayerMovement playerMovement; private PlayerHealth playerHealth;
// Use this for initialization
void Start() {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement>();
playerHealth = player.GetComponent<PlayerHealth>();
//Prevent the player from moving at the start of the game
playerMovement.enabled = false;
//prevent the bird from movement at the start of the game
birdMovement.enabled = false;
//prevent the follow camera fromm moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update()
{
// if the game is not started and the player presses the space bar...
if (gameStarted == false && Input.GetKeyUp(KeyCode.Space))
{
//...then start the game
StartGame();
}
// if the player is no longer alive...
if (playerHealth.alive == false)
{
//... then end the game
EndGame();
}
//increment the timer to count up to restarting
restartTimer = restartTimer + Time.deltaTime;
// ...and if it reaches the restart delay
if (restartTimer >= restartDelay)
{
//then reload the currently loaded scene
Scene.Manager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
private void StartGame() {
//set game state
gameStarted = true;
//remove start text
gameStateText.color = Color.clear;
//allow player movement
playerMovement.enabled = true;
//allow bird movement
birdMovement.enabled = true;
//allow camera movement
FollowCamera.enabled = true;
}
private void EndGame() {
gameStarted = false;
//show game over text
gameStateText.color = color.white;
gameStateText.text = "Game Over!";
//Remove the player from game
player.SetActive(false);
}
}
what is the problem?
1 Answer
Damien Watson
27,419 PointsHey, The first thing to realise is that the inspector window doesn't update properly when there are errors in your code. Fix the errors and the field should appear.
I think the line with the error is :
private PlayerHealth playerHealth;
This creates the variable 'playerHealth' of type 'PlayerHealth'. Have you created the Class 'PlayerHealth' yet? If not, this is your error.
The PlayerHealth class should look something like this:
using UnityEngine;
using System.Collections;
public class PlayerHealth : MonoBehaviour {
public bool alive;
[SerializeField]
private GameObject pickupPrefab;
void Start () {
alive = true;
}
void OnTriggerEnter(Collider other) {
if (other.CompareTag("Enemy") && alive) {
alive = false;
Instantiate(pickupPrefab, transform.position, Quaternion.identity);
}
}
}
Let me know how you go.
Cheers, :Damien