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2,505 PointsMy frog does rotates but it does not rotate and move continuously even when I hold down the direction keys ? How to fix
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;
// Use this for initialization
void Start () {
// gather componets from the player gameObject
playerAnimator = GetComponent<Animator> ();
playerRigidbody = GetComponent<Rigidbody> ();
}
// Update is called once per frame
void Update () {
// gether input from the keyboard
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
// if the players movement does not equal to zero...
if (movement != Vector3.zero) {
//... then create a target rotation based on the movement vector
Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
//... create an another rotation that moves from the curent to the target rotation...
Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);
//... and change the player Rotation to the new incremental rotation...
playerRigidbody.MoveRotation(newRotation);
//... then play the jump animation.
playerAnimator.SetFloat ("Speed", 3f);
} else {
// otherwise dont play the jump animation.
playerAnimator.SetFloat ("Speed", 0f);
}
}