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Game Development How to Make a Video Game Score, Enemies, and Game State Add a Start and End

My frog wont die

Hi, i have gone over this course a couple of times now and i can't figure out why my frog wont die.

here are my GameState.cs

using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class GameState : MonoBehaviour {

private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;



// Use this for initialization
void Start () {
    Cursor.visible = false;

    playerMovement = player.GetComponent <PlayerMovement> ();
    playerHealth = player.GetComponent <PlayerHealth> ();

    // Prevent the player from moving at the start of the game
    playerMovement.enabled = false;

    // Prevent the bird from mobing at the start of the game
    birdMovement.enabled = false;

    // Prevent the follow camera from moving from its game position
    followCamera.enabled  = false;

}

// Update is called once per frame
void Update () {
    // If the game is not startet and the player presses the spacebar...
    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {

        // ...then start the game.
        StartGame ();

        // If the player is no longer alive then...
        if (playerHealth.alive == false) {

            //...end the game...
            EndGame ();

            //...increment a timer to count up to restarting...
            restartTimer = restartTimer + Time.deltaTime;

            //... and if it reaches the restart delay...
            if (restartTimer >= restartDelay) {

                // ...then reload the currently loaded scene.
                SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);

            }
        }

    }

}
private void StartGame() {

    // set game state
    gameStarted = true;

    // Removing the start text
    gameStateText.color = Color.clear;

    // Allow the player to move
    playerMovement.enabled = true;

    // Allow the bird to move
    birdMovement.enabled = true;

    // Allow the camera to move
    followCamera.enabled = true;

}

  private void EndGame () {


    // set the game state 
    gameStarted = false;

    // show the game over text
    gameStateText.color = Color.white;
    gameStateText.text = "Game Over!";

    // Remove the player from the game 
    player.SetActive (false);
}
}

and in my Game Manager in unity i have:

Fly Spawner (Script) script : FlySpawner.cs Fly Prefab: Fly Total Fly Mininum: 10

Game State (Script) Script: GameState.cs Game State Text (Text) Player: player Bird Movement: Bird (BirdMovement) Follow Camera: Main Camera (FollowCamera)

if you want to look at my other script files from the course you can find them on github: https://github.com/trust96/Learning-To-Make-Games-With-Unity

2 Answers

Steven Parker
Steven Parker
231,198 Points

It could be your Update routine logic.

I notice that if the game has not started yet, the Update routine will start it and then check if the frog is still alive. But wouldn't you always want to check if the frog is still alive?

I'm guessing that first if statement should only enclose the StartGame line, and the next one should be a peer and not nested inside.

im sorry but i dont quite understand what you mean :/

Steven Parker
Steven Parker
231,198 Points

Maybe this will make it clear. So in the Update function:

    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
        StartGame ();
    }   // <-- My suggestion is that this "if" block should end HERE...

    if (playerHealth.alive == false) { // ...so this test will ALWAYS be done

OMG yes thank you that did it, but just so i get it right in my head :P

so beacouse it was nestet inside

if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {

        // ...then start the game.
        StartGame ();}

it did only check once becouse the game already had started?

Steven Parker
Steven Parker
231,198 Points

When it was nested, it only checked when the game first started, and it never checked again during the game.

Remember to delete the duplicate question.

Jonathan Bernard
Jonathan Bernard
525 Points

Thank you that helped me out, I was so stumped I watched the video a few times to see where the {} were, he is correct as I had the same issue and this fixed it.