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Start your free trialJeremy Stewart
1,545 PointsPlayer not moving.
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
// Gather the animator from the player GameObject
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
// Gather input from keyboard
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void fixedUpdate () {
// If the players movement vector foes not eqaul zero...
if (movement != Vector3.zero) {
//...then play the jump animation.
playerAnimator.SetFloat ("Speed", 3f);
} else {
//...otherwise dont .
playerAnimator.SetFloat ("Speed", 0f);
}
}
}
1 Answer
holliday
29,306 PointsAll I could see in your code is you didn't capitalize the FixedUpdate. Once you do that your frog should be moving.