Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

C#

Results Print out 'false and false' instead of 'true and false'

public bool OnMap(Point point) { return point.X >= 0 && point.X < Width && point.Y >= 0 && point.Y < Height;
}

from Map.cs

public static void Main() { Map map = new Map(8, 5);

    Point point = new Point(4, 2);
    bool isOnMap = map.OnMap(point);
    Console.WriteLine(isOnMap);

    point = new Point(8, 5);
    isOnMap = map.OnMap(point);
    Console.WriteLine(isOnMap);

}

from Game.cs

1 Answer

Steven Parker
Steven Parker
231,072 Points

The definition of OnMap compares the point coordinates to Width and Height, but the code that sets those is not shown here.

Here's a video that explains how to make a workspace snapshot. You can then share the link to that which will provide access to all parts of your project.