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Game Development How to Make a Video Game Player Input and Cameras Make a Follow Camera

*[SOLVED]* Frog is gone

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FollowCamera : MonoBehaviour {

[SerializeField]
private Transform player;
[SerializeField]
private Vector3 offset;
private float cameraFollowSpeed = 5f;


// Update is called once per frame
void Update () {
    Vector3 newPosition = player.position = offset;

    transform.position = Vector3.Lerp (transform.position, newPosition, cameraFollowSpeed * Time.deltaTime);
}

}

Moderator: Marked post with "Solved" per comment by OP

Fixed it I put in a = instead of a +